What skills should I actually be prioritizing for a stealth-focused agent build? I'm starting this new campaign with my buddies on Friday night and I'm super torn on where to put my initial points. I've only got 20 skill points for the level 1 sheet and I really dont want to mess it up right out of the gate. I was reading some old build guides on Reddit that said I should max out Agility and Shadowing right away but then I saw a YouTube video claiming that if you dont have high Hacking or Electronic Warfare you basically get stuck at the first security door you find. Its kinda confusing because the guides seem to assume you're playing solo but I'm gonna be in a team of four and we already have a dedicated heavy hitter. I want to be the guy who slips in and out without a sound but I'm worried if I focus too much on just being quiet I'll be totally useless when it comes to actually bypassing the tech stuff or if we get caught in a hallway. Is it better to be a master of one thing like pure movement or should I spread it out across stuff like Sleight of Hand and Camouflage too? I just dont want to be the reason we get a total party kill in the first hour...
I went the pure Agility route in my last campaign and it was honestly a massive disappointment. I had issues with the ghost archetype because, while I was invisible, I couldnt actually interact with anything. Not as good as expected when the GM throws a basic biometric scanner at you and your 20 points in Shadowing do absolutely nothing for the team. It was pretty embarrassing sitting there while the heavy hitter had to literally kick the door down and blow our cover because I couldnt bypass a simple keypad. You really shouldnt put all your eggs in one basket. From my data logs of our last twenty sessions, most failure points happen at the interface, not during the movement phase. I recommend this breakdown for your 20 points:
Building on the earlier suggestion, i have noticed a recurring pattern where new players over-invest in movement and ignore the actual obstacles. Over the years, I have tried many stealth builds and the pure movement ones usually end up watching the rest of the team struggle with a basic door lock. It is not cost-effective for your skill point economy at level 1. In my experience, you should look at Security Systems as your primary gatekeeper. If you have 20 points, i would suggest a more methodical spread: