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Which AI is best for creating hyper-realistic portrait images?

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Ive been using Midjourney for my fashion mockups lately but the skin textures keep coming out weirdly smooth and plasticky even with high stylize settings. I need something that nails micro-details like pores and stray hairs for a big client project. Is there a better model or an SDXL LoRA that beats MJ for hyper-realistic portraits right now?


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12

Ive spent years chasing skin grain for print... for actual micro-detail:

  • Use Leonardo.ai PhotoReal v2 Engine
  • Drop CFG scale to 4.5. Lemme know if you need help with the seed.


11

MJ's stylization often over-smoothes skin. That same plasticky texture issue cropped up on my last shoot until I updated my setup. Honestly, Im super satisfied with these:

  • Stability AI Stable Diffusion XL 1.0 Base Model with detail LoRAs gives way more control over micro-details.
  • Black Forest Labs Flux.1 dev 12B Model handles stray hairs and pores naturally. Flux is beating MJ for my pro high-res work tho...


2

Solid advice 👍


2

^ This. Also, I have been dealing with this exact same issue for about four months and it is honestly such a letdown. I have analyzed the output data from several of the setups mentioned above and, unfortunately, I disagree that they really solve the core problem of texture authenticity. Even with high sampling steps and custom noise profiles, the results just arent as good as I expected for professional use.

  • Texture frequency still feels synthetic when you zoom in.
  • Micro-shadows in the pores are completely missing or blurred.
  • Stray hairs look like they are drawn on with a 1-pixel brush. Ive wasted so much time and compute money trying to get a raw, unedited look. Its super frustrating that even the latest tech still feels so plasticky when you actually look at the data... just feels like we are not there yet.


2

Building on the earlier suggestion, I totally get why the plasticky look is driving you nuts. Ive been through that phase where everything looks like a wax mannequin. Honestly, switching to Runway Gen-3 Alpha for my base renders changed things for me. It handles skin texture way more realistically than MJ ever did. Here is what I usually do to get those pores looking right:

  • Use specific negative prompts to strip out the digital smoothing.
  • Upscale using Topaz Labs Gigapixel AI v7 to bring back natural sharpness.
  • Layer in some grain in post-production if it still feels too clean. It works well for my workflow because I dont have to fight the model as much. Im pretty satisfied with the raw output quality, and I spend way less time fixing skin in Photoshop now. It just saves me so much stress on tight deadlines.


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